This week has seen the release of the latest Halo game, Halo 3: ODST. This new game is like no others before unlike all the other games, you don’t play as Master Chief. So this introduces something new into the Halo universe, but does it really stand up to the previous games? I would say no.
The game starts off with your team of ODST’s (Orbital Drop Shock Troopers), they have just been given new orders to go down to New Mombasa, a super city, and begin attack on Regret’s cruiser. The way your team gets down to the city is via individual pods called HEVs, however, during flight the newly appointed mission leader redirects the pods, but before they have time to discover their intended destination, the cruiser goes into slipspace creating a massive EMP, causing all the HEV pods to shoot off course and crash.
Your role in the team is ‘The Rookie‘, no real name is given and you don’t say a word throughout the entire game. After waking up 6 hours after the crash landing, you must search around the city and discover what happened to the rest of your team.
Fortunately, the game doesn’t just leave you to search by yourself, you are given a beacon on your map where a clue is to the location of your team mates. Once you get across the city, fighting several Covenant on the way, you must then search the area for a clue. Once you find this clue, you sort of have a flashback moment where you find out what happened to that team member. However, rather than just watch a boring cinematic, you get to play as that troop and play out what happened.
After each flashback mission, you are then returned as The Rookie and must go looking for the next clue, all of which is relatively boring as the game always seem to send you to opposite sides of the map, with the enemies inbetween getting progressively harder.
Finally once you find the final clue, you are regrouped and you discover the real objective of the secret mission.
Throughout the quite short storyline, you will encounter a range of weapons, however, they are pretty much the same as the ones you would have come across in Halo 3. There are only a couple of changes, the first would be the improved pistol which has had it’s damage increased, just like the pistol of Halo 1. The second change would be the submachine gun. The accuracy and power has been improved, plus it has a silencer for ODST purposes. Other than that, all the weapons are the same as Halo 3.

New pimped out pistol.
Fortunately, they have included an extra feature alongside the storyline campaign. It’s called Firefight and it involves you playing rounds on a map of your choice killing wave after wave of Covenant, so just like the Horde feature in Gears of War.You can either do this on your own, obviously it’s harder, or as part of a team. If you’re planning to be part of a team, unless you’re really rubbish at Halo, you better get set for some long playing because team Firefight matches tend to last for a number of hours.
Moving onto the graphics, I can’t say they are anything special. The movie scenes look quite nice, however, the player graphics and general environment looks the same as what we saw in Halo 3. Considering Halo 3 was released back in 2007, I expected a little more from the guys over at Bungie in terms of graphics.

Shame the graphics weren't as good as the trailer.
My final note will be about bugs as I found with the game that there are a number of them. Whether this was just me who experienced this, but after I found the second clue, all the save features stopped working. Fortunately, I was able to finish the story from that point in one sitting, then once I returned to the campaign to see if my progress was saved, it just reloaded back at clue number 2.
I also noticed some strange things happening with characters. At one point I had to accompany another troop, but he just stood there, so I carried on, once I reached the objective, he just pinged back to me. This also happened near the end, but this time rather than getting stuck behind, the character pinged ahead to the next checkpoint, leaving me to fight off the enemies until I reached her position. I was not impressed.
Summary
Due to the graphics being basically the same as Halo 3, plus all the weapons being practically the same, it just felt like you were playing Halo 3, but with a worse storyline. If you are a Halo fan and thinking this game will answer some questions about the events before Halo 3, think again because it won’t. It just seems to be a quick game put together to earn some extra cash.
Fortunately, there are a couple of upsides to the game. You get access to the Halo Reach multiplayer beta, which hopefully won’t be too much of a let down. You also get a secondary multiplayer disc included which features all the multiplayer maps from Halo 3, plus some specially included ones, all of which can be played as a Spartan.
Good Points = Firefight is good, the weapons that have been improved are very impressive.
Bad Points = Not great graphics, pointless missions, quite buggy.
I give this game a 6/10.